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‘The Wild Beyond the Witchlight’ Simply HAS to Be My Next ‘D&D’ Adventure — Here’s Why
The Wild Beyond the Witchlight is the newest release from Wizards of the Coast for Dungeons & Dragons and it looks to be a fantastic romp into a world unknown. Unknown to me at least. And I can’t wait to run this campaign with my D&D group.
The Wild Beyond the Witchlight
The Wild Beyond the Witchlight potentially takes adventures from first to eighth level and will see them explore the wonders of Prismeer, a realm of the Feywild-a first for D&D 5th edition, but a welcome return for long standing aficionados of rabbit-folk, displacer kittens, and witches’ covens.
5 Questions
Since 2017, I’ve embarked on a mission to help Dungeon Masters streamline the process for picking their next official Dungeons & Dragons adventure. It works around 5 basic questions for DMs to consider:
- Will I be interested in the story, and will my players have fun?
- How easy is it to DM with the material given?
- What’s the best bit?
- What’s the worst bit?
- What extras are there that I can use in future campaigns?