‘The Wild Beyond the Witchlight’ Simply HAS to Be My Next ‘D&D’ Adventure — Here’s Why

7 min readSep 21, 2021

The Wild Beyond the Witchlight is the newest release from Wizards of the Coast for Dungeons & Dragons and it looks to be a fantastic romp into a world unknown. Unknown to me at least. And I can’t wait to run this campaign with my D&D group.

The Wild Beyond the Witchlight

The Wild Beyond the Witchlight potentially takes adventures from first to eighth level and will see them explore the wonders of Prismeer, a realm of the Feywild-a first for D&D 5th edition, but a welcome return for long standing aficionados of rabbit-folk, displacer kittens, and witches’ covens.

5 Questions

Since 2017, I’ve embarked on a mission to help Dungeon Masters streamline the process for picking their next official Dungeons & Dragons adventure. It works around 5 basic questions for DMs to consider:

  1. Will I be interested in the story, and will my players have fun?
  2. How easy is it to DM with the material given?
  3. What’s the best bit?
  4. What’s the worst bit?
  5. What extras are there that I can use in future campaigns?

Now, with the release of The Wild Beyond the Witchlight, I’ll use those same five questions to show why this story has to be the next one I tell.

Warning: This article is intended for Dungeon Masters considering purchasing The Wild Beyond the Witchlight and contains some spoilers for players.

Will I be interested in the story, and will my players have fun?

The first chapter sets out two potential story hooks to begin the narrative: find something abstract you lost long ago, or help an old warlock rescue an Archfey. In truth there’s no reason why you couldn’t use both if your adventuring group was more than four players (that’s what I’m planning to do). Both hooks are interesting enough to get the players invested, and both end up with the adventure beginning in a Kaleidoscopic traveling carnival extravaganza, which will soon lead them straight down the rabbit-folk hole and far, far away from Neverwinter.


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