Narrative And Early Access: Supergiant’s Greg Kasavin Discusses ‘Hades’ Development
In the second half of our interview with Supergiant Games Creative Director Greg Kasavin, we discuss their most recent game, Hades, and how early-access feedback impacts game development. You can read part one of our interview here.
Sean
You’ve discussed how you’ve worked to develop these complex, procedurally-generated…