Dance Along With ‘Cadence of Hyrule: Crypt of the NecroDancer Featuring the Legend of Zelda’
To quote one of my favorite episodes of Phineas and Ferb, “I ain’t got rhythm.” As such, I have yet to truly excel at the brand new Brace Yourself Games/Nintendo release Cadence of Hyrule: Crypt of the NecroDancer Featuring the Legend of Zelda. Still, despite that, I can’t deny that this unique rhythmic action-adventure title is anything short of pure genius.
For the uninitiated, the original roguelike rhythm game was released on PC way back in 2015, and it put a brand new spin on the standard top-down dungeon crawler. Whereas music has always been a supporting component, adding ambiance to overworlds and dank caves alike, Crypt of the NecroDancer brought the soundtrack to the forefront. Players controlled protagonist Cadence, moving, dodging, and attacking in time with spectacular electronic compositions by Danny Baranowsky.
In Cadence of Hyrule, our heroine finds herself transported to this foreign land and immediately shares her deadly secrets of the dance with Link and Zelda. What follows is a beautifully realized romp through familiar Hyrule locales made brand new thanks to Crypt of the NecroDancer’s randomly generated, faux 16-bit visuals.
The soundtrack, some 25 songs strong, similarly features familiar Legend of Zelda melodies reimagined by the supremely talented Danny B. Not only does this perfectly blend the classic Zelda aesthetic with NecroDancer’s innovative play style, it also assures that even rhythmically challenged players like myself have a reason to return to the game again and again.
In a nod to more traditional LoZ entries, you’ll make your way through Hyrule’s fields, forests, caverns, and castles combating familiar enemies and gathering weapons and supplies (like swords and bombs). You’ll also collect hearts for health, Rupees for purchasing additional goods from…