Posted on September 28, 2018 by Robin Brooks
I mentioned in my coverage of the UK Games Expo how much I was looking forward to the arrival of Cubicle 7’s reinvention of my favorite RPG, Warhammer Fantasy Roleplay. Now, another con is around the corner, the inaugural Tabletop Gaming Live!, and it’s just possible I might be able to pick up my own physical copy of the 4th edition of the game. By around the corner, I mean tomorrow; real-life moves faster than writing life!
In the meantime, those lovely people at Cubicle 7 have allowed me to have a sneaky peek at a PDF version. Here then are 10 great things about Warhammer Fantasy Roleplay.
1. The Cover
Ok, a bit of a cheat, this one. The cover is not important to the game, right? I should know, the cover fell off my first edition copy and I played with it for another 20 years! This cover, though, strikes a glorious balance between the old and new. The artwork has been updated, but anybody who played first edition will be comforted by the familiarity of the old. It’s a great homage. Never has an ax-wielding dwarf felt so homely.
2. Return to the Old World
Yes, I know us older Warhammer players keeping banging on about this, but Games Workshop destroyed the Old World (the original Warhammer Fantasy setting) and have created something new. New and improved? Well, it’s probably too early to say, but for those who spent their formative years adventuring their way down the Reik and finding rotten things in Kislev whilst looking for The Enemy Within, the death of the Old World hit hard. And now it’s back.
Well actually its been back in various forms, particularly on a PC, but this one for me is the biggie. It’s back, fully realized in all its Teutonic glory. As world-building goes, it’s hardly ground-breaking, but I loved it. It represents the evolution of Warhammer and, well, the evolution of me and I can’t wait to jump back in.