10 Great Things About ‘Warhammer Fantasy Roleplay’

7 min readSep 28, 2018

Posted on September 28, 2018 by Robin Brooks

I mentioned in my coverage of the UK Games Expo how much I was looking forward to the arrival of Cubicle 7’s reinvention of my favorite RPG, Warhammer Fantasy Roleplay. Now, another con is around the corner, the inaugural Tabletop Gaming Live!, and it’s just possible I might be able to pick up my own physical copy of the 4th edition of the game. By around the corner, I mean tomorrow; real-life moves faster than writing life!

In the meantime, those lovely people at Cubicle 7 have allowed me to have a sneaky peek at a PDF version. Here then are 10 great things about Warhammer Fantasy Roleplay.

1. The Cover

Ok, a bit of a cheat, this one. The cover is not important to the game, right? I should know, the cover fell off my first edition copy and I played with it for another 20 years! This cover, though, strikes a glorious balance between the old and new. The artwork has been updated, but anybody who played first edition will be comforted by the familiarity of the old. It’s a great homage. Never has an ax-wielding dwarf felt so homely.

2. Return to the Old World

Yes, I know us older Warhammer players keeping banging on about this, but Games Workshop destroyed the Old…




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